Some older phones may not be able to run the graphically demanding game. One of the cool features is War Zone, where a bunch of players can participate in the same battle, such as a player-versus-environment battle where you have to work together to take down a big enemy.īut the real competitive juice will come from player other players, taking revenge against those who attack you and fighting with your comrades in alliances. He noted that Kixeye has deep plans in place to extend the game over time for years to come. We are in it for the long haul, and we want happy players.”Ĭastle, who has been making games for 34 years, had previously worked at Zynga, and he saw how players could shift from being a “net promoter,” or a big fan of a game, to a “net detractor,” who discouraged others from playing a game, because of monetization strategies. But I don’t think we want to have people monetize because they are frustrated. You are absolutely right we are probably leaving some money on the table. But we don’t want players to be so frustrated that they turn off the game. “We encourage people to pay to bypass the grind, which is natural in resource gameplay,” said Castle. Unit repairs and creation also take no more than a few seconds. Many other free-to-play games try to entice you to spend real money to accelerate the construction times, alleviating player frustration with slow progress. That is standard in many Western games aimed at hardcore fans.īut the no-wait times on construction is a rarity. You can spend money on items that speed up your progress in a game, but you can’t spend your way to victory in Rogue Assault. The senior management of Kixeye had the genius and the guts to hold it until it was ready.” Instant buildingsĬastle said that players are delighted that they can create a building immediately, rather than wait for a timer to run out over hours or days, as happens in many other free-to-play games. There were many times in the testing where we felt close to being able to ship it. “The user interface was a lot more difficult than with a PC game. “Getting the touchscreen to feel right, like a computer mouse feels right, is really hard to do,” Castle said. The company even did some focus group testing as part of its attempt to get it right. We have done a lot of innovations and made creative choices from a lot of genres and they will help contribute to that feeling.”Ĭastle said that the company tested the game in a lot of markets, iterating over and over to get it right. They want to feel the same way they did when they played C&C. “I think people like that and from a gameplay view, people say it feels a lot like C&C. “The original Command & Conquer had this near-future feel to it,” Castle said. That presents a big test for Kixeye, which has invested a lot in the game. And they rarely live up to what people used to play on the PC. Real-time strategy games are hard to do on mobile devices, particularly those with small screens and touch interfaces.
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